Moff wearable toy review

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While media consumption of movies, TV shows and games has gotten easier and easier over the past decade, it means children can often be distracted by staring at screens for hours and hours at a time, reducing the amount of time they spend imagining games and taking part in physical activity. Moff is a wearable device that the creators hope can put an end to that, by turning everyday objects into interactive toys.


Moff is a wireless wrist band, that snaps on and hooks up with your smartphone via Bluetooth 4.0. It’s main feature, is that depending what part of the app you pick, whether it’s guns, swords, wands or a variety of other options, it’ll produce noises based on how you use them. Pick up a stick with the gun app selected and every time you mock-fire it, it’ll go off with a bang. Likewise plastic swords will realistically clash together, all thanks to the Moff detecting your movements and translating them to sound effects.

The idea is for children (and I’m sure a few adults too) to make their environment more interactive and fun to play in, whilst also embracing brand new technologies. How about starting an air-band with your siblings? Just pick up something “playable,” switch the app to guitar and get strumming. Likewise for drums, or any other instrument the app has in stock.

Currently supporting Apple iOS only, the wrist band has a tri-axis accelerometer, a three way gyro sensor, a button with LED for on-off and menu selection and a slap band for connecting to your wrist.


Early birds to the Kickstarter were able to get the Moff at a discounted $39 (£23) + postage, though the full retail price is going to be around $50, or around £30 plus postage. However buying two can save you money, as the creators have priced two at just $88, which is what you’d probably want if you’re planning to play with your child anyway.


The fact that there’s no Android support at the moment is a shame, though the developers have said it’s one of their highest priorities. Other than that, it’s hard to pick out any problems without trying it first hand, but it doesn’t seem to have many.

Bottom Line

This is a pretty neat little invention. It’s intuitive, encourages interaction between kids and adults and it doesn’t even cost too much. The best part is if you were one of the 1,157 backers that put down almost $80,000 in total for the Moff, you’ll be getting your wristband as early as July this year.