There’s been a lot of attempts over the years to try and make a real gaming glove. Nintendo’s misguided efforts with the PowerGlove (“It’s so bad”) back in the 90s are perhaps the most well remembered. However today we live in a world where gesture and motion controls are common place so surely now is the time for a gaming glove to shine. Today we consider the Peregrine, a gaming glove that has as many as 38 different control “touchpoints.”
The Peregrine is a multi-touch gaming glove, featuring a huge number of potential controls. There’s 38 contact points, with remappable functions for each of those, as well as remappable locations. If you feel like you’d rather touch your thumb to a slightly different point on your hand, you can tweak it all yourself.
All in all, the developers believe you can get as much as a 20 per cent increase in your actions per minute once you get used to the Peregrine glove. Granted you’ll need to use a mouse if you ever make it to serious eSports competition, but this would at least help you dominate the amateur leagues.
The gloves themselves are hand washable and feature ventilated areas to keep your hand cool during operation. You’ll need to take the electrics out and let them dry if they ever get soaked through, but spillages shouldn’t be a problem long term.
Since there is a wired pod that hooks up to the glove to provide its functionality, you don’t want to go damaging anything if you throw your arms up in victory. The guys behind the Peregrine have thought this through and made the connectors on it magnetic (and gold, because why not) so that they’ll come away should you wrench your arm suddenly in any particular direction.
Perhaps the biggest selling point though is that it’s intuitive. The guys behind Peregrine believe it takes an average user an hour or so to gain an advantage in most games.
The Peregrine is one wearable which isn’t a pre-order and can be bought right now. It costs $150 USD (£88) with replacement gloves coming in at $50 a pop.
While the gloves do technically work on multiple genres, it’s clearly designed more for a slower paced, less accurate game. RPGs, MMOs or turn based strategies could be great, likewise less twitch based first person titles in virtual reality. Shooters and RTS titles might be a bit difficult to work with though.
I’d love to try one of these out, but considering how solid the mouse is and has been as an input device, along with keyboards, I doubt I’d switch of my own volition. If Peregrine want to send me one though, I’d be happy to give it a try.